Moreover, these machines are produced by another, more intimidating machine – the Bilegut. Stingspawn are officially the smallest machines in the franchise, if players don't count the passive Survey Drones found in the Forbidden West. However, instead of a massive robotic scorpion, the duo is faced with an abundance of small, insect-like acquisition machines that after their name courtesy of their barbed stinger. Both are stumped as to what these eggs are, and the name doesn't exactly provide a sense of comfort. When Aloy first stumbles across a clutch of Stingspawn eggs with Seyka, it's rather ominous. Word of warning – the Bilgut hidden within the core of that cauldron harnesses a different element rather than acid. And after visiting the Theta Cauldron, Aloy will be able to override the Bilegut to utilize in battle with other machines. Purgewater and Frost ammo are players' best bet here, in addition to a Ropecaster to stop it from jumping briefly and get some super damaging hits in. On top of that, Bileguts will consistently be drenching the land around it with acid, awakening Stingspawn and harming Aloy. RELATED: Animals That Horizon 3 Should Adapt Into Machines If players thought Leapleashers were bad enough, this machine can cause much more damage. When Bileguts aren't trying to grab pieces of metal, it's launching its heavy body around the environment to strike Aloy at any given moment. The Bilegut has a variety of defensive mechanisms, including a long, robotic tongue covered in adhesive that can stick to Aloy and steal resources from her inventory. This heavyweight acquisition machine is based on a massive frog or toad, croaking and jumping around the ruins of the Old World. Like the foreboding machines introduced in the Frozen Wilds DLC, Bileguts will provide players with quite a challenge. By destroying the Wing Filters, Aloy can weaken dirt-based attacks, and removing the Gular Pouch will disable these attacks altogether. Its gullet, referred to as a Gular Pouch, provides the midweight acquisition machine with plow and gravel attacks, with its Wing Filters aiding in this process. Waterwings are very quick and can be increasingly hard to fight when there's more than one of them. It makes for a swift and seamless transition from air to water and certainly beats swimming. Once overridden, Aloy can traverse the skies and seas of the Burning Shores and the Forbidden West. These machines can be found throughout the Burning Shores and play a significant part in the main questline when Sekya suggests that she and Aloy should override one to avoid blasts from one of Lorand's Zenith weapons by diving underwater. And unlike the Sunwing's solar paneled wing membrane, the Waterwing has been designed with a different material to aid its diving and swimming abilities. At first glance, it looks similar to the Sunwing, but on close inspection, its design borrows heavily from a pelican. Players will already be familiar with the Waterwing, having been revealed during the run-up to the release of Burning Shores. RELATED: Horizon Forbidden West: Best Machine Designs, Ranked Waterwing Despite there only being four machines introduced in Burning Shores, they certainly make quite the impression. While there were many of these machines littered about the land in Horizon Forbidden West, this one is reactivated and provides players with the ultimate challenge. Then, of course, there is the ever-looming Horus that's taken residence over the Hollywood sign. Players were treated with a sneak peek at the capabilities of the new flying (and diving) mount, but the DLC comes with some surprising new additions, including a hopping menace and the smallest machine in the franchise to date. Horizon Forbidden West introduced a variety of ferocious machines for Aloy to contend with, and its Burning Shores expansion has added a few more.
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